home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PLAYymate for OS/2
/
Playmate for OS2.iso
/
p4os2014
/
daleks.hlp
(
.txt
)
< prev
next >
Wrap
OS/2 Help File
|
1993-07-05
|
7KB
|
175 lines
ΓòÉΓòÉΓòÉ 1. General Help for Daleks ΓòÉΓòÉΓòÉ
The following somewhat helpful help subjects are available:
o Playing the Game
o File Menu
o Move Menu
o Options Menu
o Help for Keys
o Acknowledgements
ΓòÉΓòÉΓòÉ 2. Help for the File menu ΓòÉΓòÉΓòÉ
New Game
Selecting this option restarts the game, resetting the score and level to 0.
Show High Scores
Selecting this option brings up a list box showing the names and scores of the
10 highest scoring players. If the letter 'P' is next to a score, it means
that the score was acheived in probabilistic mode.
Quit
Selecting this option ends the program immediately.
ΓòÉΓòÉΓòÉ 3. Help for the Move menu ΓòÉΓòÉΓòÉ
Teleport
Teleporting moves you to a random empty location on the playing field. While
you cannot teleport onto a Dalek or junk heap, if you land next to a Dalek, the
Dalek will kill you in the next turn and the game will end. Teleporting next
to a Dalek is the only way you can die.
Sonic Screwdriver
The Sonic Screwdriver emits a powerful blast of ultrasonic sound, destroying
all Daleks in the adjoining squares. There is only one Sonic Screwdriver
available per round, and no points are given for Daleks destroyed in this
manner.
Wait
Selecting the wait move is equivalent to staying put every turn that it is an
option, or until all Daleks are destroyed. The wait option will not allow you
to be destroyed by the Daleks. There is no special benefit to this option, it
is provided to simplify the game.
ΓòÉΓòÉΓòÉ 4. Help for the Options menu ΓòÉΓòÉΓòÉ
Grid
When this option is checked, the grid overlaying the playing board is visible.
When it is unchecked, it is invisible.
Sound
When this option is checked, the sound is turned on.
Note: The following options can only be altered when a game is not currently
being played.
Probabilistic Daleks
When this option is checked, the game is in probabilistic mode.
Randomness
Selecting this option allows the user to change the level of randomness in the
movements of the Daleks when the game is in probabilistic mode. Changes in this
setting will not take effect unless the Probabilistic Daleks option is checked.
For more information on this control click on: Changing Randomness.
ΓòÉΓòÉΓòÉ 5. Help for Keys ΓòÉΓòÉΓòÉ
The following keys perform these functions:
Movement
Key Command
Numeric Keypad Move in direction
Enter Stay Put
t Teleport
s Sonic Screwdriver
w Wait
Program Control
Key Command
Alt+N New Game
Alt+H Show High Scores
Alt+Q Quit Game
ΓòÉΓòÉΓòÉ 6. Help for Randomness Adjust ΓòÉΓòÉΓòÉ
The slider bar allows you to adjust the level of randomness of the movements of
the Daleks when they are in probabilistic mode. Moving the slider bar towards
the random side causes the movements of the Daleks to be more chaotic, moving
the slider bar towards the deterministic side causes their movements to be more
direct.
What is actually being adjusted is the standard deviation of the distribution
of the direction of the Daleks' movement. The expected value of the direction
is always towards the player. Minimum randomness is 0┬░, maximum randomness is
45┬░, the default randomness is 23┬░.
See also: Help for the Options Menu.
ΓòÉΓòÉΓòÉ 7. Playing the Game ΓòÉΓòÉΓòÉ
Object
The object of the game is to stay alive for as many moves as possible, while
killing off as many Daleks as possible. Daleks can be killed by either causing
them to run into each other or by causing them to run into junk heaps. A junk
heap, which looks like this: , is formed when two or more Daleks run into each
other.
Movement
Movement is only allowed in directions that will not be occupied by a Dalek in
the next turn (i.e. you can't make a wrong move that will result in your
death). Every turn you can move one square in any of the cardinal or
semi-cardinal directions. The Daleks will then take one step toward you.
Besides moving, you also have three other options: staying put, teleporting, or
using the Sonic Screwdriver.
For more information on teleporting or using the Sonic Screwdriver, click on:
movement options.
For more information on movement keys, click on movement keys.
Scoring
One point is given for every Dalek destroyed. At the end of every level, two
points are given for every junk heap.
End of the Game
The game ends when you teleport next to a Dalek and it kills you in the next
round.
ΓòÉΓòÉΓòÉ 8. Acknowlegements ΓòÉΓòÉΓòÉ
I would like to thank whoever created the original Daleks game. This game is a
copy of a the one I used to play on the Mac, but I've also seen it on X-Window
systems under the name XRobots, and under DOS as Octon Challenge. Of course
Dr. Who and the Daleks are originally from the BBS TV show (I presume). At any
rate the code is originally mine and the bitmaps were drawn by Sierra
Swearingen. This program was compiled with the EMX 0.8f port (by Eberhard
Mattes) GNU C++ compiler (gpp). The dll files are part of this package. I'd
also like to thank my mom.
ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
In Probabilistic Mode the Daleks don't always move toward you, they merely are
most likely to move toward you. Their movements are probabilistic instead of
determininstic. The game is in probabilistic mode when the Probabilistic
Daleks option is checked under the options menu.